Mouche rules

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Mouche rules

1. Every trick is equal to one, e.g. if you have 3 tricks, you note 3 in sector T. If you have the ace of spades, your first trick is equal to 6 anyway, the rest of tricks amount to one. Thus, if having the ace of spades you took 3 tricks, you note 8, not 3. If the ace was beaten and you didn`t make more than 6 tricks, note 10 in sector R.

2. The player having the ace of spades with no tricks at all, notes 5 in sector R.

3. The ace of spades being the trump is equal to 10 in the first trick. The rest of tricks are doubled, e.g. you write 14 after 3 tricks.

4. The player having the ace of spades have no right to pass, regardless of the cards.

5. One should keep the ace of spades till the difficult moments. If a player leads the ace of spades, the partners have right to beat it by the trump (only if the do not have spades). If it is beaten by the trump ace ( for instance, diamonds or clubs), the owner of the ace of spades have right to overtrump the trick. The rest of the trumps are not subject to this rule.

6. Some players consider it reasonable to slough spades first. This is wrong, because the owner of the spades may make the opponent slough the ace of spades.

7. The one who has the trump king, must led it, taking the risk to let his partner who ahs the ace of spades down. If no one has the ace of spades, trump ace beats the king.

8. Trump ace and king should be kept as long as possible. The lower trump is sloughed before the ace.

9. The one who has 30 (25) in sector T, gets mouche, and players pay to him.

Winnings

The first player has 9 scores out of play, the second has 16, and the third has 2. The winner pluses this numbers. The losers note lost scores, the first notes minus 9, and so on. If the winner loses foe instance 8 in the next round, he deducts it fro 27. Let the second one win 38 score during the next round, de deducts the previous 16 and pluses 22. The lost scores of the repeated loser grow.

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